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Jess's avatar

Oooh ooh game designer with opinions here! A key difference between the cases is about process vs. outcome. For the piano player and the aikido practitioner, process and outcome are directly linked - when I talk about this in the context of games, I describe this as "you play to play, not to have played." But for food, you are operating as a designer rather than a player. You are trying to create a joyful artifact. You could, of course, move food into the prior case by saying "cook in a joyful manner," but in that case I think you would see the same patterns as with piano and aikido. What do you think?

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Jan K's avatar

And by the way, I think you have changed the argument by changing the emotion. If you ask a pianist to play joyfully, and then more joyfully, the "more" will likely not have the same direction (i.e. some will play even faster, some even "brighter" a.k.a. more high notes struck quickly, some with more expansiveness. Ferocity has a narrower meaning to us (a roaring lion) than joy.

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